Nan::Callback

Nan::Callback makes it easier to use v8::Function handles as callbacks. A class that wraps a v8::Function handle, protecting it from garbage collection and making it particularly useful for storage and use across asynchronous execution.

Nan::Callback

class Callback {
 public:
  Callback();

  explicit Callback(const v8::Local<v8::Function> &fn);

  ~Callback();

  bool operator==(const Callback &other) const;

  bool operator!=(const Callback &other) const;

  v8::Local<v8::Function> operator*() const;

  MaybeLocal<v8::Value> operator()(AsyncResource* async_resource,
                                   v8::Local<v8::Object> target,
                                   int argc = 0,
                                   v8::Local<v8::Value> argv[] = 0) const;

  MaybeLocal<v8::Value> operator()(AsyncResource* async_resource,
                                   int argc = 0,
                                   v8::Local<v8::Value> argv[] = 0) const;

  void SetFunction(const v8::Local<v8::Function> &fn);

  v8::Local<v8::Function> GetFunction() const;

  bool IsEmpty() const;

  void Reset(const v8::Local<v8::Function> &fn);

  void Reset();

  MaybeLocal<v8::Value> Call(v8::Local<v8::Object> target,
                            int argc,
                            v8::Local<v8::Value> argv[],
                            AsyncResource* async_resource) const;
  MaybeLocal<v8::Value> Call(int argc,
                             v8::Local<v8::Value> argv[],
                             AsyncResource* async_resource) const;

  // Deprecated versions. Use the versions that accept an async_resource instead
  // as they run the callback in the correct async context as specified by the
  // resource. If you want to call a synchronous JS function (i.e. on a
  // non-empty JS stack), you can use Nan::Call instead.
  v8::Local<v8::Value> operator()(v8::Local<v8::Object> target,
                                  int argc = 0,
                                  v8::Local<v8::Value> argv[] = 0) const;

  v8::Local<v8::Value> operator()(int argc = 0,
                                  v8::Local<v8::Value> argv[] = 0) const;
  v8::Local<v8::Value> Call(v8::Local<v8::Object> target,
                            int argc,
                            v8::Local<v8::Value> argv[]) const;

  v8::Local<v8::Value> Call(int argc, v8::Local<v8::Value> argv[]) const;
};

Example usage:

v8::Local<v8::Function> function;
Nan::Callback callback(function);
callback.Call(0, 0);